What is it with the Lack of intelligent Moonkin Players?
I first must say, our group composition was Tank, 2 Melee dps, Moonkin, and the Healer. 2/3 of our dps was melee dps. The tank is also a melee, so we have a total of three melee in our group. Let me illustrate the effects of a knockback. First, the tank grabs a group of mobs and tries to grab initial aggro. Then the moonkin uses his knockback. Mobs go flying back. Tank has to rush and try to group the mobs up again for AOE and aggro holding issues. Melee's attacks and rotations have been interrupted, they also have to chase after the mobs and try to get behind the mob as the tank tries to reposition them. Half the time the group behind them pull as well, so tank has to frantically get aggro on those mobs. Healer is running out of mana as the tank recieves increased damage.I understand that the knockback spell is cool and that the moonkins are used to having it in their rotations. But honestly, is it that hard to use their brains? The reason they have knockback is to push mobs away so they can cast without getting hit, correct? But in this case, we have a tank already. "It does nice damage too," really? You would do more damage if you just used your hurricane aoe spell instead of having to do your silly knockback and wait for the tank to group them all up so you can hurricane after waiting that long. Is it really that sensible to use knockbacks when three people in your group are melee? Some people like to argue that melee should be able to run after mobs and such and that it's not a big deal. But see, Mara is a long instance. And most of the groups I see do both orange, purple, and go further into inner Mara. And when the instance is that long, getting through packs of mobs as quickly as possible is good not only because it saves time, but because when instances get long and take more time, people start leaving. And besides, running ofter a mob now and then is different than having to go after the mobs every single damn pull.
Don't encourage Stupidity
Why didn't you ask him to stop? Oh I did. But the healer decided to stand up for the moonkin, because "I have a moonkin too, and I like that spell it's cool." You can spam your cool spell in a reasonable setting as much as you'd like. But when you're spamming knockbacks at packs of mob so that the tank and all the melee have to go running after them, that's just flat out annoying. Birds of a feather flock together, I get it. But really, if you like being a moonkin and see other moonkins doing just plain stupid annoying things, don't encourage it. It makes the whole moonkin race look bad. Of all the moonkins I have run across, I have seen two sensible ones that knew what they were doing. One who was a pve raider in one of the top raiding guilds of the server, and one who was in the 2000 bracket in arena. The rest of the moonkins and the not-so-little moonkins that are leveling, seemed to not understand what they were doing.





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omg i hate moonkins, i love that logic to " its a cool spell". That's just amazing.
i personally hate knock backs. i think its an interesting addition to some classes and can be useful if used properly but really only in PVP. the problem is that its not used right in pvp, and bliz's solution is " i know lets add a daze to it".
I don't think that it's fair that some classes have to go up and hit people to get them off the flag one by one, while others can not only fling them away, but fling them off the map so they can't be anywhere near the flag for the next 30seconds.